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Techniques make up the main gameplay and combat system in God Hand.

Overview[]

Techniques describe the entirety of Gene's combat abilities short of anything that utilizes the Godhand and its power, such as the Roulette Wheel. Every basic attack in his arsenal, from the steps in his combos, to his more advanced single-step maneuvers, is part of his Techniques list. Within God Hand's gameplay system, the player may directly customize virtually any of the attacks Gene is able to do.

Gene begins the game with the ability to perform up to four steps in his basic Square combo, and he gains the ability to add two more slots for a maximum of six by purchasing the "Samurai Sushi" then "Shogun Sushi" Power Ups.

Aside from the Square combo, the player may also customize Techniques to Triangle, X, Down+Square, Down+Triangle, and Down+X.

List of Techniques[]

Gene begins the game with 9 customizable Techniques and 6 "fixed" Techniques. Fixed Techniques aside, there are total of 114 obtainable Techniques in the game.

This section requires expansion.

No. Technique Type Game Description Attack Str. Availability Properties
001 Left Jab 1 Punch 3 Start
002 Left Jab 2 Punch Stronger version of left Jab. Fast and fierce. 6 6000G (Stage 2)
003 Left Jab 3 Punch 10 10000G (Stage 5)
004 Left Hook 1 Punch 4 Start
005 Left Hook 2 Punch 9 6000G (Stage 3)
006 Left Hook 3 Punch 15
007 Uppercut 1 Punch 6 Start
008 Uppercut 2 Punch 9 8000G (Stage 4)
009 Uppercut 3 Punch 20 12000G (Stage 8)
010 Pimp Hand Punch 9 5000G, Elite Demon (Stage 1)
011 Pimp Smack Punch 18 9000G (Stage 3)
012 Straight 1 Punch 4 Start
013 Straight 2 Punch 8 6000G (Stage 2)
014 Straight 3 Punch 15 10000G (Stage 6)
015 Long Straight 1 Punch A straight with longer extension and more power. 8 2000G
016 Long Straight 2 Punch 16 8000G (Stage 3), Elite Demon (Stage 5)
017 Long Straight 3 Punch 24 12000G (Stage 5)
018 Right Hook 1 Punch 5 2000G, Elite Demon (Stage 1)
019 Right Hook 2 Punch 9 5000G, (Stage 3)
020 Right Hook 3 Punch 14 8000G (Stage 6)
021 Short Uppercut 1 Punch 5 2000G, Elite Demon (Stage 2)
022 Short Uppercut 2 Punch 10 5000G (Stage 5)
023 Short Uppercut 3 Punch 15 8000G (Stage 7)
024 Pay Up Punch Power for when you gotta get your money. 10 6000G
025 Really Pay Up Punch 20 10000G (Stage 4),

Elite Demon (Stage 4)

026 Chop Punch 10 4000G
027 Elbow Spin 1 Punch Two hits with one attack. A real keeper. 4+4 5000G
028 Elbow Spin 2 Punch 8+8 8000G (Stage 4), Elite Demon (Stage 4)
029 Elbow Spin 3 Punch 12+12 11000G (Stage 7)
030 Spinning Backfist Guard Breaker 4 8000G Break Guard
031 Backfist Strike 1 Punch 8 4000G
032 Backfist Strike 2 Punch 16 7000G (Stage 5)
033 Chin Music Punch 3+4 5000G (Stage 2)
034 Punch Rush Punch 4+4+6 1200G (New Game+), Casino Treasure Chest
035 Sugar Gene Combo Punch 5+5+7 10000G (Stage 4)
036 Floating Butterfly Punch 6+6+10 14000G (Stage 6)
037 Stinging Bee Punch 8+8+10 18000G (Stage 8)
038 Fist of Justice Punch Charge and fire with the power of righteousness! 16 Fat ninja (Stage 2) Charge Attack
039 Mach Speed Jab 1 Punch Unleash jabs with mach speed! 3+3+3+3+3 15000G (Stage 3)
040 Mach Speed Jab 2 Punch 6+6+6+6+6 22000G (Stage 8)
041 Haymaker 1 Punch The one and only punch of a stupendous badass. 18 11000G (Stage 4), Elite Demon (Stage 4) Break Guard
042 Haymaker 2 Punch 35 14000G (Stage 7)

Launch

Enemy

043 Forearm Smash 1 Launch Harness your "chi" for incredible power! 25 10000G (Stage 3) Launch Enemy
044 Forearm Smash 2 Launch 50 Freed villagers (Stage 6) Launch Enemy
045 One-Two Punch Launch 16+24 20000G (Stage 6) Juggle Enemy

Launch Enemy

046 Elbow Vortex Punch 6+6+10 13000G (Stage 4)
047 Palm Smash Punch Channel your explosive power through both hands! 60 32000G (Stage 8) Unblockable

Launch Enemy

048 Low Kick 1 Low 6 Clear Stage 1-1
049 Low Kick 2 Low 12 6000G (Stage 4)
050 Right Roundhouse 1 Kick 12 Start
051 Right Roundhouse 2 Kick A simple, easy to use attack. Recommended. 20 10000G (Stage 4)
052 Right Roundhouse 3 Kick 28 15000G (Stage 7)
053 Left Roundhouse Kick 18
054 High Side Kick 1 Kick 10 Start
055 High Side Kick 2 Kick 20 10000G (Stage 4)
056 High Side Kick 3 Kick 30 15000G (Stage 7)
057 High Kick Kick 16 6000G (Stage 2)
058 Knee Strike Kick 9 5000G
059 Right High Knee Kick 10 11000G (Stage 5) Break Guard
060 Flying Knee Kick Jump up and introduce knee to face. 28 13000G (Stage 6) Juggle Enemy
061 Reverse Sweep Low 6 Elite Demon (Stage 1) Evade High Atk
063 Reverse Hell Kick Launch 30 12000G (Stage 3) Launch Enemy
064 Expert Sobat Launch 12 8000G (Stage 2) Launch Enemy
065 Dashing Sobat Kick 20 12000G (Stage 6) Launch Enemy
066 High Cross Kick Kick 28 10000G (Stage 3)
067 Spinning Sobat Kick 18 9000G (Stage 3) Break Guard
068 Rolling Sobat Launch 26 10000G (Stage 6) Launch Enemy
069 Drunken Fist 1 Punch 9 6500G (Stage 2)
070 Drunken Fist 2 Punch 18 10000G (Stage 5)
071 Chin Rocker Punch 8 8000G (New Game+) Evade High Atk
072 Side Swipe Punch 8 10000G (Stage 5), Elite Demon (Stage 5) Break Guard
073 Drunken Twist Low 18 6500G (Stage 5) Evade High Atk
074 Overhead Blow Punch Hammer on your opponent with intensity. 22 10000G (Stage 5), Elite Demon (Stage 5)
075 Stomping Fist Punch 19 11000G (Stage 6) Juggle Enemy
076 Rocket Uppercut Punch 23 20000G (Stage 6) Juggle Enemy
077 Right Twister Punch Twist around and make enemies pay a hefty price. 15 15000G (New Game+) Evade High Atk
078 Left Twister Punch Twist around and make enemies pay a hefty price. 12 12000G (Stage 6), Tiger Joe (Stage 6) Evade High Atk
079 Drunken Sweep Low 10+10+10 7500G (Stage 5) Evade High Atk
080 Drunken Fall Kick 25 7500G (Stage 5) Evade High Atk

Launch Enemy

081 Hand Plant Kick Kick 20 11000G (Stage 4) Juggle Enemy
082 Double Snap Kick Kick 5+10 9500G (Stage 4) Juggle Enemy
083 Toe Touch Kick Kick Stretch out and bring the pain! 35 10000G (Stage 5) Launch Enemy
084 Heel Drop Kick 25 10000G (Stage 5) Juggle Enemy
085 Half Moon Kick Kick 10+15 90000G (Stage 7) Juggle Enemy

Evade High Atk

086 Somersault Kick 14 8500G (Stage 3) Juggle Enemy
087 High Snap Kick Kick 5+5+5 8000G (Stage 4)
088 Triple Side Kick Kick 6+6+6 10000G (Stage 4)
089 Flying Triple Kick 8+8+8 18000G (New Game+) Juggle Enemy
090 Step Back Kick Launch Line dance! 1, 2, Step back! 3, 4, Side Kick! 25 9000G (Stage 4) Launch Enemy
091 Mule Kick Kick 15 9000G (Stage 2) Juggle Enemy
092 Double Spin Kick Kick 20+20 Tiger Joe (Stage 6) Break Guard

Launch Enemy

093 Barrel Roll Kick Kick 25 Start
094 Guard Breaker 1 Guard Breaker 2 Start Break Guard
095 Guard Breaker 2 Guard Breaker 5 8000G (Stage 3) Break Guard
096 Charged Punch 1 Charged 6 Start Charge Attack

Juggle Enemy

097 Charged Punch 2 Charged Charge this attack to the limit for quadruple the power! 8 8000G Charge Attack

Juggle Enemy

098 Charged Punch 3 Charged 12 12000G (Stage 4) Charge Attack

Juggle Enemy

099 Charged Punch 4 Charged 16 20000G (Stage 7) Charge Attack

Juggle Enemy

100 Granny Smacker Slow 10 Demon (Stage 4) Dizzy Enemy
101 Yes Man Kablaam Slow 10 Elvis Heat Up
102 Jab of God Punch 20 35000G (New Game+)
103 Godly Straight Punch 25 40000G (New Game+)
104 God Hook Punch 30 45000G (New Game+)
105 God Uppercut Punch 35 50000G (New Game+)
106 Godly Smack Punch Smack the smirk, and the horns, off a demon! 28 45000G (New Game+) Break Guard
107 Pay Up NOW! Punch Lay the smackdown on deadbeats... Slowly. 30 50000G (New Game+) Launch Enemy
108 Godly Chop Punch 20 55000G (New Game+) Break Guard
109 Godly Low Kick Kick Nothing beats a heavenly kick to the shin 20 35000G (New Game+)
110 Haymaker of God Punch 50 50000G (New Game+) Unblockable

Launch Enemy

111 God Breaker Guard Breaker 25 35000G (New Game+) Break Guard
112 God Charged Punch Charged 30 100000G (New Game+) Charge Attack

Juggle Enemy

113 Fist of God Punch 40 600000G (New Game+) Charge Attack
114 Invincible Fist Punch Ignore your limits and strike with invincibility! 100 400000G (New Game+) Charge Attack

Unblockable

Fixed Techniques[]

Gene has a set of Techniques inherent to him that cannot be changed, and remain a part of his moveset for the whole game. The Techniques are not named, nor are their exact values for Attack Strength given.

Technique Input Attack Str. Properties
Flying Cross Chop Square (while sprinting) ~11
Flying Kick Triangle (while sprinting) ~12
Slide X (while sprinting) ~8 Evade High Atk
Low Roundhouse Kick Triangle (during Up-dodge) ~8 Evade High Atk
Laughing Dragon Punch Down+Triangle (on airborne target) ~15 Juggle Enemy
Axe Kick Up+Triangle (while target is down) ~20 Charged

Juggle Enemy

Launch Kick Up+Triangle (on airborne target following the axe kick) ~10 Juggle Enemy
Mid-Air Roundhouse Kick Up+Triangle (on airborne target if target is high enough) ~20 Launch Enemy

Notes[]

  • The "God" techniques unlocked on a New Game Plus all have Gene's limbs engulfed in a flaming aura. This is not visible outside of combat, as their animations in the Techniques menu do not display the aura.

Tips[]

  • Most techniques, such as High Side Kick, can be used repeatedly by canceling into a dodge move (High Side Kick -> Upwards Dodge -> Repeat). This unique tech is known as "Dodge-Canceling".
    • Some techniques are noncancelable and cannot be interrupted by one of the dodge moves at any point of the attack animation. The moves that cannot be dodge-cancelled are: Drunken Sweep, Drunken Fall, Half Moon Kick, Somersault, Flying Triple, Double Spin Kick, Barrel Roll Kick, and Invincible Fist.
    • Any technique that can be dodge-cancelled can also be cancelled into a dash (UpUp on the Left Analog Stick).
  • By dodge-cancelling the first part of Step Back Kick, the player may use the backwards dash for mobility purposes. Be aware that the back-dash lacks the invincibility frames that Gene's backwards dodge (Down on the Right Analog Stick) grants.
  • Techniques that hit multiple times, such as Mach Speed Jab, are useful for building up stun but have the downside of potentially hitting an enemy multiple times while they're blocking, which in turn causes them to retaliate. Caution is advised when using these moves on harder difficulties, since enemies will react faster to blocked attacks.
  • When executing Square combos, punch and related Techniques strung from the same arm execute slightly faster than the same exact Techniques transitioned to one arm from the other. For the most efficient punch-only combos, equip Gene's Square combo with Techniques using only one arm.
  • Some techniques have a hidden property to them, whether they hit normally or as a counter hit, during a Dizzy, after a Guard Break, or after the Roulette move 'Ball Buster' (Example: High Side Kick has a hidden 'Launch Enemy' property).
  • Certain techniques can 'trip' an enemy, making them fall to the ground. These moves require a Counter Hit, Dizzy, or Guard Break effect for the trip effect to occur. The techniques that have this hidden 'trip' property are: Low Kick (all versions), Right Roundhouse (all versions), Left Roundhouse, Reverse Sweep, Back Roundhouse, Half Moon Kick, and Godly Low Kick.
    • Exception to this are Reverse Sweep, Half Moon Kick, and Godly Low Kick; these Techniques can trip enemies without the need for a Counter Hit, Dizzy, or Guard Break effect, provided the enemies are on difficulty level 1-3.
  • Hand Plant Kick has a 'Evade High Attack' property during the first half of the animation.
  • Stomping Fist and Heel Drop both share a unique 'Undodgeable' property, where they cannot be dodged by enemies that are capable of doing so (Tiger Joe, Azel, Arena Challenge #51).
  • On difficulty level DIE, enemies are resistant against Techniques with the 'Launch Enemy' property (e.g. Reverse Hell Kick, High Side Kick, Expert Sobat, etc.); this requires them to be properly staggered or stunned via Counter Hits, Dizzy moves, or Guard Break effects in order for those Techniques to inflict Launch Enemy.
    • Exception to this are Forearm Smash (both versions) and Barrel Roll Kick; these Techniques can launch enemies on difficulty level DIE without the need for a Counter Hit, Dizzy, or Guard Break effect.
  • Granny Smacker and Yes Man Kablaam can be permanently missed, for the current playthrough, if not obtained at their respective locations.
  • Techniques with the 'Charge Attack' property only need to be charged up to roughly 3/4ths of the charging time to reach full attack power.
  • To perform Gene's airborne moves (Laughing Dragon Punch and Mid-Air Roundhouse kick), enemies must be juggled at a great height. A good reference point to use is whether or not enemies are completely above Gene's head.
  • The Roulette Wheel can be cancelled into one of Gene's airborne moves, as long as the enemy is at the minimum height required.
  • In the Japanese version of God Hand, Left Roundhouse cannot be dodge-cancelled, Chin Music's recovery animation is twice as long, and Expert Sobat has the 'Break Guard' property instead of 'Launch Enemy'.

Trivia[]

  • The appearance of the Laughing Dragon Punch is a reference to the "Shōryūken", a rising spinning uppercut technique from Street Fighter. The move is considered iconic, and is utilized by multiple characters across the Street Fighter franchise, namely Ryu and Ken Masters.
  • The techniques, "Floating Butterfly" and "Stinging Bee" are a reference to a quote from the boxer Muhammad Ali: "float like a butterfly, sting like a bee". This is more apparent when considering that these techniques are both boxing combination attacks.
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